Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
With time, Rabid Hounds become mutated by the insidious magic of chaos flowing through their bodies. They grow horns and other demonic traits, becoming Warp Hounds. Their only desire is to rend their enemies with teeth and claw.
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Avansati unitatea | Rabid Hound |
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Advances to: | |
Cost: | 80 |
HP: | 40 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EE Chaos Warp Hound |
Abilities: |
fangs lama | 12 - 3 corp la corp | berserk |
rezistenta atacatorului vs | |
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lama | 0% |
foc | 0% |
impact | 0% |
foc | 0% |
aur | 0% |
la distanta | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 30% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 2 | 40% |
Mountains | 3 | 50% |
Munti impasabili | 100 | 10% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 50% |
Village | 1 | 40% |